LFOW V1.6.1

This update focuses on networking robustness (seamless travel, dedicated servers) and adds new terrain-oriented tools.

Features

  • Collision: Added AFOW_CollisionE_Terrain, an editor generator that fills FOW collision under a Landscape automatically, following the terrain's actual silhouette.
  • Debug: Added a Fog Of War Colliders show flag to visualize collider and stealth area volumes in editor.
  • Handler: Added Blueprint/C++ setters (SetFOWRenderEnabled, SetChannelMask, etc.) to control FOW render settings at runtime, including in Shipping builds where console commands are disabled.

Optimization

  • Collision: Shadow geometry computation is now faster (10ms → 8.5ms for 1000 entities).
  • Debug: Fixed the collider/floor editor visualizers rendering (and costing render thread time) during PIE.

Fixes

  • Networking: Fixed seamless travel setup, including a potential crash in PlayerCameraManager.
  • Networking: Fixed shared layers in a Floor sending the wrong drawer update to tiles.
  • Networking: Fixed several dedicated server issues.
  • Networking: Fixed FogTextureAssets when using PIE multiplayer.
  • Rendering: Fixed the stylized fog material.

Documentation

  • Entities: Added documentation for AFOW_CollisionE_Terrain, including FOWHandler-limited generation and the collider display show flag.
  • Networking: Added a note about Seamless Travel

Next Features to Come

  • Rendering: Terrain fog card material.

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