LFOW V1.6.1
This update focuses on networking robustness (seamless travel, dedicated servers) and adds new terrain-oriented tools.
Features
Collision: AddedAFOW_CollisionE_Terrain, an editor generator that fills FOW collision under aLandscapeautomatically, following the terrain's actual silhouette.Debug: Added aFog Of War Collidersshow flag to visualize collider and stealth area volumes in editor.Handler: Added Blueprint/C++ setters (SetFOWRenderEnabled,SetChannelMask, etc.) to control FOW render settings at runtime, including in Shipping builds where console commands are disabled.
Optimization
Collision: Shadow geometry computation is now faster (10ms → 8.5ms for 1000 entities).Debug: Fixed the collider/floor editor visualizers rendering (and costing render thread time) during PIE.
Fixes
Networking: Fixed seamless travel setup, including a potential crash inPlayerCameraManager.Networking: Fixed shared layers in aFloorsending the wrong drawer update to tiles.Networking: Fixed several dedicated server issues.Networking: FixedFogTextureAssetswhen using PIE multiplayer.Rendering: Fixed the stylized fog material.
Documentation
Entities: Added documentation forAFOW_CollisionE_Terrain, including FOWHandler-limited generation and the collider display show flag.Networking: Added a note aboutSeamless Travel
Next Features to Come
Rendering: Terrain fog card material.
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