Class: UFOW_Floor

class FOGOFWAR_API UFOW_Floor
    : public UObject;

Reflection-enabled

Specifiers:

  • EditInlineNew

The floor is an area where a bit mask texture is generated to create fog.
Each floor bit mask will be sliced and attributed to a TFOW_Tile_Base.
It's responsible of the fog state update by querying the fog chunk of every drawer.
Every levels can have many instances of floor to allow verticallity for your game.
Each floor has a collision handler static and dynamic and is responsible for the collision update.

Contained by : AFOW_Handler

Warning : supperposed floor will work correctly only if you change the PP material in AFOW_Handler


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