Class: UFOW_Floor
class FOGOFWAR_API UFOW_Floor
: public UObject;
Reflection-enabled
Specifiers:
- EditInlineNew
The floor is an area where a bit mask texture is generated to create fog.
Each floor bit mask will be sliced and attributed to a TFOW_Tile_Base
.
It's responsible of the fog state update by querying the fog chunk of every drawer.
Every levels can have many instances of floor to allow verticallity for your game.
Each floor has a collision handler static and dynamic and is responsible for the collision update.
- Change the collision system by creating a new
UFOW_CollisionHandler
and by changing the default class used in theAFOW_Handler
- Change the visibility system by creating a new
UFOW_EntityVisibilityHandler
and by changing the default class used in theAFOW_Handler
Contained by : AFOW_Handler
Warning : supperposed floor will work correctly only if you change the PP material in AFOW_Handler
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