1. Documentation
  2. Book
    1. Getting Started
    2. Architecture
      1. Handler
      2. Floor
      3. Layers
      4. Network
    3. Template
      1. MOBA Template
    4. Tutorials
      1. First set up
      2. Entities
        1. Collision entity
        2. Drawing entity
        3. Visibility Entity
      3. Rendering
        1. Heat Texture
        2. Post Process
        3. Material Opacity
        4. Stencil
        5. Sub Fog Texture
        6. Teams
        7. Toggle Render
      4. Fog Channels
      5. Floor and Verticality
      6. Layers
      7. Minimap
      8. Networking
      9. Outdoor Indoor
      10. PluginAPI
      11. Stealth Area
    5. Versions
      1. LFOW V1.1.1
      2. LFOW V1.2.0
      3. LFOW V1.2.1
      4. LFOW V1.3.0
      5. LFOW V1.3.1
      6. LFOW V1.4.0
      7. LFOW V1.4.1
  3. C++ API Reference
    1. Classes
      1. AFOW_Handler
      2. IFOW_CollisionEntity_Interface
      3. IFOW_DrawingEntity_Interface
      4. IFOW_Entity_Interface
      5. IFOW_GeometryEntity_Interface
      6. IFOW_VisibilityEntity_Interface
      7. UFOW_CollisionHandler
      8. UFOW_DrawerComponent
      9. UFOW_Drawer_Shared
      10. UFOW_EntityContainer
      11. UFOW_EntityVisibilityHandler
      12. UFOW_Floor
      13. UFOW_LayerHandler
      14. UFOW_LayerSetting
      15. UFOW_Rasterizer
      16. UFOW_TextureSample
      17. UFOW_VisibilityE_Component

Layered Fog Of War documentation

C++ API Reference

Classes

  • AFOW_Handler
  • IFOW_CollisionEntity_Interface
  • IFOW_DrawingEntity_Interface
  • IFOW_Entity_Interface
  • IFOW_GeometryEntity_Interface
  • IFOW_VisibilityEntity_Interface
  • UFOW_CollisionHandler
  • UFOW_DrawerComponent
  • UFOW_Drawer_Shared
  • UFOW_EntityContainer
  • UFOW_EntityVisibilityHandler
  • UFOW_Floor
  • UFOW_LayerHandler
  • UFOW_LayerSetting
  • UFOW_Rasterizer
  • UFOW_TextureSample
  • UFOW_VisibilityE_Component

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