Toggle Render
This tutorial explains how to use console commands. No prerequisites are needed; you can use any map that you want.
The plugin is provided with Console Commands to tweak the render of the fog at runtime. This tutorial will explain how to enable and disable the render of the FOW.
Toggle Fog Render

You can toggle the render of the FOW on or off by using:
fow.r.EnableFOWRender 1to enable the renderfow.r.EnableFOWRender 0to disable the render
The toggle also affects the visible entity, allowing you to debug the objects moving in the fog at runtime.

Toggle Fog Channels

The FOW works with different channels, and for some debugging, it might be more useful to disable only one channel rather than the entire fog. Since the plugin can have up to 8 channels, the command uses a binary mask composed of 0s and 1s to enable or disable the channels:
fow.r.ChannelMask 00000011enables theSeenandSightchannelsfow.r.ChannelMask 00000001disablesSeenand enablesSightchannelsfow.r.ChannelMask 00000010enablesSeenand disablesSightchannelsfow.r.ChannelMask 00000000disables theSeenandSightchannels
Note that you can shorten the mask by omitting the
0s on the left; those will be automatically filled.fow.r.ChannelMask 10works perfectly.

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