Class: UFOW_VisibilityE_Component

class FOGOFWAR_API UFOW_VisibilityE_Component
    : public UActorComponent
    , public IFOW_VisibilityEntity_Interface;

Reflection-enabled

Specifiers:

  • Blueprintable
  • ClassGroup = Entity

Meta Specifiers:

  • BlueprintSpawnableComponent
  • DisplayName = FOW_VisibilityEntityComponent

Can be added to any actor which need to be hidden when the player hasn't sight on it

  • Enable IsEntityFloorVolatile to use the default visibility update
  • Bind yourself to OnVisibilityChanged to customise the visibility update

Contained by : UFOW_EntityVisibilityHandler


Properties

  • OnEntityStealthStateChanged

    public:
    FEvent_VisibleEntityStealthState OnEntityStealthStateChanged;
    

    Reflection-enabled

    Specifiers:

    • BlueprintAssignable
    • BlueprintCallable
    • Category = FOW

    Called every time the the entity enter/leave stealth area

  • OnVisibilityChanged

    public:
    FOnVisibilityChangedd OnVisibilityChanged;
    

    Reflection-enabled

    Specifiers:

    • BlueprintAssignable
    • BlueprintCallable
    • Category = FOW

    Called every time the Visibility state has changed


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