Class: UFOW_VisibilityE_Component
class FOGOFWAR_API UFOW_VisibilityE_Component
: public UActorComponent
, public IFOW_VisibilityEntity_Interface;
Reflection-enabled
Specifiers:
- Blueprintable
- ClassGroup = Entity
Meta Specifiers:
- BlueprintSpawnableComponent
- DisplayName = FOW_VisibilityEntityComponent
Can be added to any actor which need to be hidden when the player hasn't sight on it
- Enable IsEntityFloorVolatile to use the default visibility update
- Bind yourself to OnVisibilityChanged to customise the visibility update
Contained by : UFOW_EntityVisibilityHandler
Properties
-
OnEntityStealthStateChanged
public: FEvent_VisibleEntityStealthState OnEntityStealthStateChanged;
Reflection-enabled
Specifiers:
- BlueprintAssignable
- BlueprintCallable
- Category = FOW
Called every time the the entity enter/leave stealth area
-
OnVisibilityChanged
public: FOnVisibilityChangedd OnVisibilityChanged;
Reflection-enabled
Specifiers:
- BlueprintAssignable
- BlueprintCallable
- Category = FOW
Called every time the Visibility state has changed
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