LFOW V1.2.0

Adding the new features Stealth Area and Heat Texture to the plugin. Adding MOBA template, documentation, and many fixes.

Features

  • Stealth Area: Allows bush mechanics to be added to the games.
  • Heat Texture: Smooths the state transition of the fog.
  • Texture Sample SceneCapture: Previously, only the camera texture sample was available.

Fixes

  • SetDrawingEntityTeam: If the actor was an entity, the team wasn't set.
  • TextureSample: Some texture samples were calling ShrinkSample, generating an incorrect AABB.
  • Listen Server: During play in the editor, NetMode was being set too late for correct initialization of the FOW, so an alternative method is now used.
  • Loading: A save could generate some blinking.
  • Tile Merging: Has been revised to correctly fit with the heat texture.

Documentation

  • Network architecture documentation has been added.
  • MOBA template documentation has been added.
  • Heat Texture tutorial documentation has been added.
  • Material tutorial documentation has been added.
  • Stealth Area tutorial documentation has been added.
  • Teams tutorial documentation has been added.
  • Toggle Render tutorial documentation has been added.

LayeredFOW_Demo

  • A template for a MOBA game is now provided in this project. You can migrate the MOBATemplate folder to your UE5.4 project to set up an online game.

That's all for this update. Don't hesitate to ping me on my Discord if you find issues or if you'd like to submit a feature idea!

Next Features to Come

  • Linux compilation.
  • Rendering feature should come next.

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